object oriented programming 8

Question 1

Formulate classes and use objects to store and compute tabular information.

A small grocery in your neighbourhood needs to track the items that it carries. An item is either perishable or non-perishable.

Question 2

Apply the principles of object-oriented design in solving the following problem.

A module has a code, a name and has one or more assessment components. For each assessment component, the component type, the minimum required score for passing the component and the weightage are recorded.

Question 3

(a) Design and develop a simple graphical user interface (GUI) to allow two players to play a guessing game with event handling.

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